I will try and explain everything, so you are ready, to build your own modpack. If you ever feel something is missing, just contact me. Either by using the contact form on this blog, or tweet at me. This first part, will show you on how to install and setup MultiMC, make your first instance. Setup memory settings. Download and add your first mods. And other tips. First you need a program to sort your mods with. This guide wont focus on getting a public pack. But only to explain you how to make a small pack for you and your friends to play.
I recommend using MultiMC. MultiMC is free and an open source launcher. It is in this case used to handle your minecraft instance with mods. You could use the normal vanilla client to do this with. But i find MultiMC easier to use, once you understand the basics on how it works. It can handle multie instances each with their own mods, texture packs, saves, configs etc.
You have now completed the setup of MultiMC, and its now time to begin making your first instance. It is now time to make your first instance with a few mods. In this part 1, i will show you how to add Forge, and add a few mods like NEI and a map.
You have now made your first instance. Made java memory settings, installed forge, changed icon. Not Enough Items is what that let you search ingame for an item, and it will then find the recipe for you. First we have to download the mod. Usually a mod states if it needs a coremod, either at the place you have got it from, or if the mod crashes More on that later. Now right click your instance. Something we will look at in next part of this guide. Here you can change settings of each mod you install.
The configuration files can first be seen once you have added a mod and ran it the first time. Coremods — Is a folder that was used in previous modded minecraft versions. Here you would add coremods like CodeChickenCore. Logs — This folder contains logs of Minecraft. Resourcepacks — Is here you add your resourcepack you want to use. Like Sphax, Soartex etc.
Texturepacks — Is not something that is used in 1. Now that NEI have been added, and you can search for items ingame. I have decided to go with JourneyMap. Now start your world, and check that both NEI and the map works. The map should be disabled by default in the top right corner. So you have been wondering on where to get mods? I wonder what's going in the next version? It's SO unclear. You lot asked for it so you got it. The Zygarde forms from gen7 will come This was purely for our own entertainment.
We got new modelers and animators! SO much better. Now you have a place to put all those badges you've maybe earned! Shopkeepers sell them.
Speling is hrd. Also fixed very rare player crashes caused by destroying Orbs. I had a heart attack. Ok, so we aren't perfect; sue us. On second thought, please don't. Not again. Pretty much a one in a million chance. There are a couple of those. Sorry 'bout that. Now it's deep underground in medium-temperature hill biomes. Again, very sorry. I would make a joke about this but it's a touchy subject. What's special about those? I didn't say anything. Fixed buyMultiplier not being visible on clients. John and Joy were on strike. Something about wages, I wasn't listening.
God damn it Sponge. Almost definitely caused by a sidemod problem, but it won't happen again either way. Thank you, VengeanceMC, for giving us the information we needed for this.
All default spawning has a player cause. You won't find a better translation team, anywhere. Not much of a performance improvement after all. Programming is hard. I know that's confusing. Then battle God. Get a whole bunch of Clear Bells or Tidal Bells, hang 'em up together, and if they start ringing at dawn, come back at dusk later that day.
Get ready to fight a legendary. DNA Splicers are carried by wild Kyurem when you catch them! The transformation effect is awesome. Changelog Guy sir, how do we get the orbs" - Read the next change. Fish from lava in deserts or water in oceans to get the shards, and place them on the ground to make the orbs!
Throw him out at the specific items to let him absorb their forms. No I think it sounds fine, leave it in. Use a Reveal Glass on them to change their forms. You'll need polished andesite, two crystals, a ruby, a sapphire, an emerald, and a glass pane. Check the Pixelmon Wiki! Use a damaging move to go to Blade stance, use King's Shield to go back to Shield stance.
When his health is low, he turns into a weird blue thing, I dunno. Those were cool. Mega bosses will still work as per usual. Some drops are only found by beating mega bosses specifically. Only found using the External Move Sweet Scent. Pro-tip, Flower Forest and Flower Plains biomes only!.
Everything will now spawn in new locations! Now it's way easier to see what you can find in an area. There were sooo many we haven't used in years! I guess I'm going to get "Fire-" whoah who are you, put the gun down, sto-.
We didn't try to stop them. They would squish us if we tried. It was meant to be like this forever but it's been bugged this whole time! It was a little bit "buggy". I can't believe I still have this job. Would've liked to have fixed its appearance too, but nah, still ugly. You still need deep water for bigger fish though. We definitely didn't forget all about it.
This was almost certainly Gabe's fault. No one told us about this! What the heck!
So I have been trying to figure out how to install the Sphax texture pack and FTB mod onto my Macbook and I cannot figure it out. The video. on setting up the Sphax texture pack for Mac (Yosetime if that matters). windows to mac because my new job required a mac and installing.
Thanks Sponge. Thanks Spon- wait no this one is on us. Also cleaned up Rayquaza's texture. So huge. Ruining the game experience completely, I know. We have the greatest translation team ever. If you saw Sirud's video, relax, we scaled down Starmie since then. Mostly for our own benefit tbh. Someone asked for this, so here we are. New installs will have useBetaSpawner turned on initially.
The old spawner is shaking in fear.
It knows. They swim to the surface anyway, it'll be fine. Also logs its location in the server console. Only tiny of course, bet you didn't even notice. I wasn't told what this bug was but I'm sure it was huge! Almost definitely Gabe's doing. There was a teeny tiny little loophole where you could. We forget this every single time we add megas. We did it this time though. Changelog Guy checked. So exhausting. Bit of a guess. Put it all on red. You can even ride them! The future is now, old man. Not a huge issue but it was a very old bug! It was probably Gabe. For anyone that cares, this also fixed the PixelmonFaintEvent.
Maybe not the last two. Dunno what I mean? Don't worry. We also fixed the command telling you it was successful at unlocking before it even attempted the unlocking. You now have to craft a Porygon with a head, body, leg, and tail. You get these pieces at random when crafting a PC or Trade Machine. Can you really trust developers, though?
Answer is yes. Also reduced the random lag spikes during normal game play. It should stay lower now. This reduces the jar size considerably. This was caused by a typo! Resource packs will need fixing.
The old Horsea was better if you ask me. We need to rewrite riding offsets because the animation makes it downright hilarious. Yeah, I said it. As a consequence it also no longer spawns since that makes more sense. No exploit 4 u. Totally forgot about those. Those no longer affect anything. Same issue as the Greninja thing really but he gets his own entry.